#property indicator_chart_window //+------------------------------------------------------------------+ extern int P = 200; bool showcomments=false; //+------------------------------------------------------------------+ extern string _Info1 = "------------------------------------"; extern string _Info2 = "Если ColorFrame = false, будут"; extern string _Info3 = "отображены только уровни без"; extern string _Info4 = "раскрашивания зон."; extern string _Info5 = "------------------------------------"; extern string _Info6 = "Если ColorFrame = true, зоны будут"; extern string _Info7 = "раскрашены в соответствии с"; extern string _Info8 = "выбранными ниже цветами."; extern string _Info9 = "FW - диапазон раскраски (баров)"; extern string _Info10 = "------------------------------------"; //+------------------------------------------------------------------+ extern bool ColorFrame = true; extern int FW = 500; extern string _Info11 = "В ColorBase - цвет вашего фона"; extern color ColorBase = White; //White; extern color ColorRange = Honeydew; //Honeydew; extern color ColorOverShoot = MistyRose; //MistyRose; extern string _Info12 = "--------- Цвета уровней ------------"; //+------------------------------------------------------------------+ extern color c_plus_minus_28 = Red; extern color c_plus_minus_18 = Orange; extern color c_08_88 = DeepSkyBlue; extern color c_18_78 = Gold; extern color c_28_68 = HotPink; extern color c_38_58 = Lime; extern color c_48 = DeepSkyBlue; extern string _Info121 = "--------- Стиль линий ------------"; extern int s_plus_minus_28 = 0; extern int s_plus_minus_18 = 3; extern int s_08_88 = 0; extern int s_18_78 = 3; extern int s_28_68 = 0; extern int s_38_58 = 3; extern int s_48 = 0; extern string _Info13 = "--------- Толщина линий ------------"; extern int w_plus_minus_28 = 2; extern int w_plus_minus_18 = 1; extern int w_08_88 = 2; extern int w_18_78 = 1; extern int w_28_68 = 2; extern int w_38_58 = 1; extern int w_48 = 2; extern string _Info14 = "--------- Настройки текста ---------"; extern string fontname = "Consolas Bold"; extern int fontsize = 9; extern int textshift = 65; //+------------------------------------------------------------------+ #define FF1 "FF1" #define FF2 "FF2" #define FF3 "FF3" #define FF4 "FF4" #define FF5 "FF5" //+------------------------------------------------------------------+ double DecNos; double dmml = 0, sum = 0, v1 = 0, v2 = 0, v4 = 0, mn = 0, mx = 0, x1 = 0, x2 = 0, x3 = 0, x4 = 0, x5 = 0, x6 = 0, y1 = 0, y2 = 0, y3 = 0, y4 = 0, y5 = 0, y6 = 0, octave = 0, fractal = 0, range = 0, finalH = 0, finalL = 0, ip[9,13], mml[13]; //+------------------------------------------------------------------+ string ln_txt[13], ln_tx[13], ln_txt1[13], tf_txt[9,13], tstr="", buff_str = "", sf_txt[9]={"M1","M5","M15","M30","H1","H4","D1","W1","MN1"}; //+------------------------------------------------------------------+ int bn_v1=0, bn_v2=0, OctLinesCnt=13, mml_clr[13], nTime=0, CurPeriod=0, i=0, mml_wdth[13], mml_stl[13]; int iTF = 0, // счетчик по таймфреймам iLC = 0, // счетчик по линиям TF[9] = {PERIOD_M1,PERIOD_M5,PERIOD_M15,PERIOD_M30,PERIOD_H1,PERIOD_H4,PERIOD_D1,PERIOD_W1,PERIOD_MN1}, Lwidth[13], j = 0, nTF=9; //+------------------------------------------------------------------+ int init() { //---- indicators ln_txt1[0] = "[-2/8] "; //extremely overshoot [-2/8]";// [-2/8] ln_txt1[1] = "[-1/8] ";// "overshoot [-1/8]";// [-1/8] ln_txt1[2] = "[0/8] "; ln_txt1[3] = "[1/8] ";// "Weak, Stall and Reverse - [1/8]";// [1/8] ln_txt1[4] = "[2/8] ";// "Pivot, Reverse - major [2/8]";// [2/8] ln_txt1[5] = "[3/8] ";// "Bottom of Trading Range - [3/8], if 10-12 bars then 40% Time. BUY Premium Zone";//[3/8] ln_txt1[6] = "[4/8] ";// "Major Support/Resistance Pivotal Point [4/8]- Best New BUY or SELL level";// [4/8] ln_txt1[7] = "[5/8] ";// "Top of Trading Range - [5/8], if 10-12 bars then 40% Time. SELL Premium Zone";//[5/8] ln_txt1[8] = "[6/8] ";// "Pivot, Reverse - major [6/8]";// [6/8] ln_txt1[9] = "[7/8] ";// "Weak, Stall and Reverse - [7/8]";// [7/8] ln_txt1[10] = "[8/8] "; ln_txt1[11] = "[+1/8] ";// "overshoot [+1/8]";// [+1/8] ln_txt1[12] = "[+2/8] ";// "extremely overshoot [+2/8]";// [+2/8] //+------------------------------------------------------------------+ ln_tx[0] = ""; ln_tx[1] = ""; ln_tx[2] = ""; ln_tx[3] = ""; ln_tx[4] = ""; ln_tx[5] = ""; ln_tx[6] = ""; ln_tx[7] = ""; ln_tx[8] = ""; ln_tx[9] = ""; ln_tx[10] = ""; ln_tx[11] = ""; ln_tx[12] = ""; //+------------------------------------------------------------------+ mml_clr[0] = c_plus_minus_28; mml_wdth[0] = w_plus_minus_28; mml_stl[0] = s_plus_minus_28; // [-2]/8 mml_clr[1] = c_plus_minus_18; mml_wdth[1] = w_plus_minus_18; mml_stl[1] = s_plus_minus_18; // [-1]/8 mml_clr[2] = c_08_88; mml_wdth[2] = w_08_88; mml_stl[2] = s_08_88; // [0]/8 mml_clr[3] = c_18_78; mml_wdth[3] = w_18_78; mml_stl[3] = s_18_78; // [1]/8 mml_clr[4] = c_28_68; mml_wdth[4] = w_28_68; mml_stl[4] = s_28_68; // [2]/8 mml_clr[5] = c_38_58; mml_wdth[5] = w_38_58; mml_stl[5] = s_38_58; // [3]/8 mml_clr[6] = c_48; mml_wdth[6] = w_48; mml_stl[6] = s_48; // [4]/8 mml_clr[7] = c_38_58; mml_wdth[7] = w_38_58; mml_stl[7] = s_38_58; // [5]/8 mml_clr[8] = c_28_68; mml_wdth[8] = w_28_68; mml_stl[8] = s_28_68; // [6]/8 mml_clr[9] = c_18_78; mml_wdth[9] = w_18_78; mml_stl[9] = s_18_78; // [7]/8 mml_clr[10] = c_08_88; mml_wdth[10]= w_08_88; mml_stl[10]= s_08_88; // [8]/8 mml_clr[11] = c_plus_minus_18; mml_wdth[11]= w_plus_minus_18; mml_stl[11]= s_plus_minus_18; // [+1]/8 mml_clr[12] = c_plus_minus_28; mml_wdth[12]= w_plus_minus_28; mml_stl[12]= s_plus_minus_28; // [+2]/8 //+------------------------------------------------------------------+ return(0); } //+------------------------------------------------------------------+ int deinit() { //---- TODO: add your code here Comment(" "); //+------------------------------------------------------------------+ for(i=0;i=0; iTF--) { // со старших таймфреймов до текущего Raschet(TF[iTF]); for (iLC=0; iLC=0; iTF--){ // простановка надписей на уровни последнего расчитанного ТФ for (iLC=0; iLC(mml[j]-(dmml/2))) ) {// попадание в диапазон tstr=StringTrimLeft(StringTrimRight(ln_txt[j])+" "); ln_txt[j]=StringConcatenate(tstr, tf_txt[iTF,iLC]); if ( Lwidth[j]25000 ) fractal=100000; else if( v2<=25000 && v2>2500 ) fractal=10000; else if( v2<=2500 && v2>250 ) fractal=1000; else if( v2<=250 && v2>25 ) fractal=100; else if( v2<=25 && v2>12.5 ) fractal=12.5; else if( v2<=12.5 && v2>6.25) fractal=12.5; else if( v2<=6.25 && v2>3.125 ) fractal=6.25; else if( v2<=3.125 && v2>1.5625 ) fractal=3.125; else if( v2<=1.5625 && v2>0.390625 ) fractal=1.5625; else if( v2<=0.390625 && v2>0) fractal=0.1953125; //+------------------------------------------------------------------+ range=(v2-v1); sum=MathFloor(MathLog(fractal/range)/MathLog(2)); octave=fractal*(MathPow(0.5,sum)); mn=MathFloor(v1/octave)*octave; if( (mn+octave)>v2 ) mx=mn+octave; else mx=mn+(2*octave); //+------------------------------------------------------------------+ // calculating xx //x2 if( (v1>=(3*(mx-mn)/16+mn)) && (v2<=(9*(mx-mn)/16+mn)) ) x2=mn+(mx-mn)/2; else x2=0; //x1 if( (v1>=(mn-(mx-mn)/8))&& (v2<=(5*(mx-mn)/8+mn)) && (x2==0) ) x1=mn+(mx-mn)/2; else x1=0; //x4 if( (v1>=(mn+7*(mx-mn)/16))&& (v2<=(13*(mx-mn)/16+mn)) ) x4=mn+3*(mx-mn)/4; else x4=0; //x5 if( (v1>=(mn+3*(mx-mn)/8))&& (v2<=(9*(mx-mn)/8+mn))&& (x4==0) ) x5=mx; else x5=0; //x3 if( (v1>=(mn+(mx-mn)/8))&& (v2<=(7*(mx-mn)/8+mn))&& (x1==0) && (x2==0) && (x4==0) && (x5==0) ) x3=mn+3*(mx-mn)/4; else x3=0; //x6 if( (x1+x2+x3+x4+x5) ==0 ) x6=mx; else x6=0; finalH = x1+x2+x3+x4+x5+x6; // calculating yy //y1 if( x1>0 ) y1=mn; else y1=0; //y2 if( x2>0 ) y2=mn+(mx-mn)/4; else y2=0; //y3 if( x3>0 ) y3=mn+(mx-mn)/4; else y3=0; //y4 if( x4>0 ) y4=mn+(mx-mn)/2; else y4=0; //y5 if( x5>0 ) y5=mn+(mx-mn)/2; else y5=0; //y6 if( (finalH>0) && ((y1+y2+y3+y4+y5)==0) ) y6=mn; else y6=0; finalL = y1+y2+y3+y4+y5+y6; //+------------------------------------------------------------------+ double xo = (finalH-finalL); double xmm = xo/8; //+------------------------------------------------------------------+ for( i=0; i25000 ) fractal = 100000; else if( v2<=25000 && v2>2500 ) fractal = 10000; else if( v2<=2500 && v2>250 ) fractal = 1000; else if( v2<=250 && v2>25 ) fractal = 100; else if( v2<=25 && v2>12.5 ) fractal = 12.5; else if( v2<=12.5 && v2>6.25) fractal = 12.5; else if( v2<=6.25 && v2>3.125 ) fractal = 6.25; else if( v2<=3.125 && v2>1.5625 ) fractal = 3.125; else if( v2<=1.5625 && v2>0.390625 ) fractal = 1.5625; else if( v2<=0.390625 && v2>0) fractal = 0.1953125; range =(v2-v1); sum =MathFloor(MathLog(fractal/range)/MathLog(2)); octave =fractal*(MathPow(0.5,sum)); mn =MathFloor(v1/octave)*octave; if( (mn+octave)>v2 ) mx=mn+octave; else mx=mn+(2*octave); // calculating xx if( (v1>=(3*(mx-mn)/16+mn)) && (v2<=(9*(mx-mn)/16+mn))) x2=mn+(mx-mn)/2; else x2=0; if( (v1>=(mn-(mx-mn)/8)) && (v2<=(5*(mx-mn)/8+mn)) && (x2==0)) x1=mn+(mx-mn)/2; else x1=0; if( (v1>=(mn+7*(mx-mn)/16)) && (v2<=(13*(mx-mn)/16+mn))) x4=mn+3*(mx-mn)/4;else x4=0; if( (v1>=(mn+3*(mx-mn)/8)) && (v2<=(9*(mx-mn)/8+mn))&& (x4==0)) x5=mx; else x5=0; if( (v1>=(mn+(mx-mn)/8)) && (v2<=(7*(mx-mn)/8+mn))&&(x1==0) &&(x2==0)&&(x4==0)&&(x5==0)) x3=mn+3*(mx-mn)/4;else x3=0; if( (x1+x2+x3+x4+x5) ==0 ) x6=mx; else x6=0; finalH = x1+x2+x3+x4+x5+x6; // calculating yy if( x1>0 ) y1=mn; else y1=0; if( x2>0 ) y2=mn+(mx-mn)/4; else y2=0; if( x3>0 ) y3=mn+(mx-mn)/4; else y3=0; if( x4>0 ) y4=mn+(mx-mn)/2; else y4=0; if( x5>0 ) y5=mn+(mx-mn)/2; else y5=0; if( (finalH>0) && ((y1+y2+y3+y4+y5)==0) ) y6=mn; else y6=0; finalL = y1+y2+y3+y4+y5+y6; for( i=0; i